Thursday, July 1, 2010

Anime Review - Working!!

Director: Yoshimasa Hiraike
Length: 13 episodes
Year: 2010


Well, I should start the review ball back rolling with one of the few animes I've watched in the 2010 seasons and enjoyed. Working!! is based off the original 4 panel manga written by Karino Takatsu and is still current
ly being printed in Young Gangan in Japan. I hadn't heard of this series before seeing it pop up in comments on a few forums and being intrigued by the setting and genres it promised, I started watching it.

Working!! is a mix between comedy, r
omance, and slice of life. It follows the working days of the staff at the family restaurant Wagnaria. When the main character, Takanashi Souta, is recruited into the team, to say that wacky hijinks ensue is an understatement. All the characters have wonderfully unique (if unbelievable) personalities to them and the interaction between them becomes like that of a family. Even with such unbelievable personalities, you begin to fall in love with each one of the restaurants staff, learning to accept their little quirks (although some are far from little). While the main characters all receive a good chunk of exposition, there are a few characters that don't really appear for more than one episode. Somehow both these characters don't feel forced or rushed in their introduction and execution, but I would have liked to see just a little more of them. There's also room for an excellent spin of series to be found in the Takanashi family home. All of his sisters are introduced in the anime but they all feature very minor roles bar one who features for one episode. A short 13 episode series of their home life would be great fun to watch and I hope it's in the works. There is a slight overarching plot mainly concerning two of the characters while others look on, but it doesn't kick in properly until the final few episodes where it starts to become the spotlight of the show. In this sense it's a slice of life, but it doesn't quite have the same feeling as shows like Lucky Star or Quiet Country Cafe since it isn't focusing on the characters in different environments so much as focussing on the environment itself and how the characters change within it.

There's nothing special about the animation of Working!!, a thoroughly standard affair throughout until the final episode in which one or two scenes have noticeably had much more time put into them, being extremely fluid and graceful in movements. Clearly some animation budget was left over. The contrasting styles throughout the anime were a nice change of pace, keeping the somewhat Moe style of normal events but using fully chibi comical interludes. Quite a common thing in these sorts of shows, but done very well here. It also helps accentuate the fairly common visual gags that pop up throughout.

The Working!! opening credits takes it's spot in the limited set of anime openings I refuse to skip since the song is so good, earning a position next to both Haibane Renmei and Moyashimon. It's a fast paced rock song that refuses to let you feel anything but happy while listening to it, the perfect song to start the show off with. The ending theme is quite a bit more mellow, but still upbeat, ending the episodes nicely but not as well as the opening. Background music throughout is average, nothing jumping out to be amazing or worth getting the soundtrack for, although I did find myself tapping my foot along to the songs occasionally. The voice work was very good overall, all the characters had very fitting voices but once again there wasn't anything that jumped out and said PERFECT! to me.

Working!! is definitely an enjoyable watch for a lot of people. The strange characters will probably put some people off, as will the genre in general. Until I see Azumanga Diaoh, this is my recommendation as a more accessible Lucky Star as it doesn't have the specific knowledge gags and is set in a more open environment. Working!! is great for a lot of laughs, big grins, and plenty of chuckles, but also has some sweeter 'awww' moments as well. I'd advise watching this not only for the fun you'll have whilst doing so, but to see some of the more ridiculous character personalities you'll come across on TV.

Scores
Plot 8/10
Animation 8/10
Sound 8/10
Enjoyment 9/10
Overall 33/40
Grade B+

Pros
- Unique and loveable characters
- Great use of location for the show
Cons
- Characters maybe a little too out there for some

Friday, June 18, 2010

Slight redesign

As you can see, there's been a bit of a visual change. I thought that my previous column sizes were far too small so I made them much, much larger. I'll also be adding some more banners around the place and getting some links going (hopefully) to make the post easier to find and navigate. Give me your opinion on what the site looks like now (especially if it scrolls sideways, I don't wish that upon anyone) so I can improve it some more. It's all a work in progress.

On the review front, I'm currently slogging through Heroes of Might and Magic V (and enjoying it) and Overlord. I've also got quite a few animes and mangas that I can conjure to review. First however comes a lot of band practice, so you won't be seeing these reviews until Monday at the earliest.

Thursday, June 17, 2010

My opinions on Nintendo at E3 (with trailers)

This is just a quick show of my opinion on the Nintendo E3 conference. It’s very opinionated so feel free to disagree with everything I say (:


Ok, for the most part, I’m hating the way Nintendo are taking the Wii in terms of art design. By far my largest gripe is with the new Zelda game. While the controls look unintuitive (I'm willing to give that it may be decent), Skyward Sword has the most hideous art of any game I've ever seen. Why they would choose to make a blend of Wind Waker (WW) and Twilight Princess (TP) I will never know. WW was the most beautiful game on the GC. It had such a brilliant charm to it and everything was a perfect fit for the cel shading style. TP is the most beautiful game on the Wii to date. It pushes the Wii's hardware to its limit and gives a sense of realism (aside from all that bloom). Skyward Sword (horrible name by the way) fuses the scenery of WW and the characters of TP which just makes for an extremely jarring composition. The background seems to simple compared to the characters, like they've just not bothered to make good textures, while the characters look like they've just been dumbed down from TP, given brighter palettes and simplified textures, but they still want to seem realistic. The contrast just leaves you wondering why the hell your semi realistic link is running around in an animes.




They then use this same sort of simplified style in Metroid Other M. Why they didn't just use the Metroid Prime 3: Corruption’s (MP3:C) engine again I won't know. That's probably the best looking sci-fi game on the Wii. Other M Samus looks over the top (more so than normal) but with such simple textures and shading that it's just painful to look at. They've also simplified the scenery down, leaving it looking somewhat barren compared to MP3:C. At least they can't screw up the controls since they can just work of MP3:C which has the best controls of any FPS on the Wii. Seriously, if they change them they're the stupidest company ever.




Now Kirby...I'm really, really excited to get a chance to play this. The game mechanics look great, but one again the art style is just horrible. See through characters rarely make for good gameplay. Whenever second player was on the screen I had a lot of trouble seeing his character and it generally makes it a lot harder to tell what's going on. It seems a lot like a simplified Paper Mario but with less good.



I'm sort of concerned for Donkey Kong Country Returns as the general consensus is that platforming with the wiimote is kind of crap. I honestly think that putting it on the 3DS may have been a better decision. However, it's on the Wii so nothing we can do. The art style looks very similar to Super Mario Galaxy but a tad simplier (I think I'm seeing a trend here), but it definitely works well with the game. This is probably my most anticipated Wii title that was announced if nostalgia doesn't factor into the decision.



Now, for the best news anyone has ever heard ever. GoldenEye on the wii. This will be so reliant on the controls being good that it's just sad. Their best bet (and what I hope they do) is take a page from MP3:C and use a control scheme similar to that. If they go the way of Red Steel millions of N64 veterans will cry out in pain. I would also like to see Classic Controller support so you can get a proper console FPS experience, but I doubt that will happen. Sure, the graphics look pretty horrible, even for a Wii game, but there’ll finally be a good FPS on the Wii that has great multiplayer support.



Now onto the beast that will be the 3DS. I think this is Nintendo's masterpiece so far. The thing looks absolutely amazing. I don't normally buy consoles or handhelds close to launch date, normally waiting a year or so, but this thing looks so worth getting a pre-order that it just hurts my wallet. The game list is impressive beyond all belief, rivalling my love for PS2 diversity.

The games/franchises I'm most looking forward to are: Resident Evil, Contra, Bomberman, MGS, Super Robot, Kid Icarus, Mario Kart (so long as they go back to the N64 roots and not the Wii version), Pilot Wings, Star Fox (Lylatt Wars, god yes), FF, KH.

Now, I'm not sure how many of these games will actually benefit from 3D, but the fact that the graphical outcome will be on par with the PS2 at least (judging by the Kid Icarus trailer) is impressive enough on its own. The controls are interesting, and it seems that Nintendo are taking a page out of Sony’s book and adding both a joystick and movie playability to the 3DS. Both are very welcome features and even if the movies won’t be very important, the joystick is a move in the right direction for getting more serious games onto the Nintendo handhelds.

I feel that Nintendo may be running out of fresh ideas and that's why they're rebooting so many of their franchises, but I'm not one to complain about classics coming back. I'm just sad to see the poor art direction on the Wii compared to the sheer magnitude of the power in the 3DS and what they're bound to do well with it. I feel that Nintendo are gearing their art direction more towards a casual market with the simplified graphics of the new games, but leaving the gamers who are most interested in these new titles in obscurity by taking away the rich detail that they're used to from the games. Overall, Nintendo have had by far the best conference of E3 and will probably have the best response from all their new software and hardware.

Friday, June 11, 2010

Not yet dead, Animelol, and update status

Ok, so, this blog may seem dead. It's not. Really, I swear! Uni has gotten the better of me and non-essential activities got put on the backburner, this is one of those things.

I've been slowly putting together more Animelol discussions with Tom Clift of Plus Trailers and posting them on youtube. The entire playlist can be found here, and more should be coming in the next few weeks after both Tom and I finish exams and can watch more anime together.

On that note, after exams I should start getting some more reviews up and even trying to build a backlog so I can post while I'm actually doing uni work without too much hassle. Don't expect wonders from me, but I will be trying for one update a week at least. Don't expect any book or music reviews for a long time though, they take too long to go through the material meaningfully and write the review. I may post some impressions of things though, mostly music. Just advising some bands that I think are worth checking out. Game reviews and anime reviews are the most likely things to come since I have huge backlogs of them to watch or play, and write about.

Anyway, the short of it is that this blog is still alive and will start updating again soon.

Saturday, March 6, 2010

Game Review - Mass Effect 2

Developer: BioWare
Playtime: Approx. 25-30 hours
Genre: Cover Shooter/Action RPG
Platform: PC, Xbox 360

So, Mass Effect 2. The first game I'll be reviewing on this blog, and hopefully not the last (it won't be, I have some gems I want to talk about). There was a lot of hype surrounding Mass Effect 2, something I never get into (unless it's Iron Man 2) so I didn't care about the game and it flew under my radar until a good friend recommended it to me. We have similar taste in games, so I thought I'd give it a try. Not having played Mass Effect 1, I didn't know what to expect gameplay wise, story wise, or for anything really. I installed it expecting a mediocre experience that would leave me wanting to play Knights of the Old Republic (an earlier game by BioWare that I love). What I got surprised me quite a bit.

BioWare have weaved a masterpiece of a story with this game. Normally they pull stories off well, sometimes it's lacking, but normally engaging. Mass Effect 2 is the most I've cared about a game in a long, long time. The characters are beautifully designed and you end up caring so much about them. Romance is nearly always a subplot of BioWare games, but often you do it simply for the 100% run or the extra influence points. In Mass Effect 2, you actually care. I found myself putting consideration into who I'd romance and why, rather than arbitrarily choosing a character and ploughing through it. The pacing of the story is excellent, giving a well rounded tale suited to a movie while still maintaining an anxious mood for the setting. Most of the characters are fleshed out brilliantly, but the members you pick up later in the game suffer from a much more rushed exposition of their personality and it seems forced for the last two or three characters you explore. The universe in which Mass Effect 2 is set is wonderfully diverse and filled with a huge variety of creatures and environments, but this unfortunately isn't used to full effect. Most of the time you find yourself talking to the same two or three species of alien and killing another two or three, out of the 15 or so that are available, and your missions will almost always take place in a very similar environment, rarely venturing outside of a space ship or station.However great the writing is, Mass Effect 2 can be a very linear game. You can choose to either be a Paragon (goodie), or a Renegade (baddie/badass (as the game describes it)). The problem with this, as is present in all alignment orientated games, is that you always end up choosing dialogue options that max out the alignment you're aiming for. This wouldn't be so bad if there was a middle ground between the two, but unfortunately to do anything useful you have to have significant points in either paragon or renegade, especially in the end game. But back from my ramblings of alignment, combat is always the same. Take cover quickly, let team mates be killed, use a power, wait for enemy to stop shooting, lean out from cover, headshot, repeat. Occasionally an enemy will come along that requires you to run away and shoot at the same time, but often it just comes down to ammo management. Weapon choices are ridiculously limited, offering only two or three different weapons within each category, of which only 6 exist, but don't be fooled by the seemingly 12-18 different choices of weapon. Soldier is the only class than can utilise all of them, over half the classes are limited to only two weapons. And to make matters worse, very few of the guns are truly an even choice. Only snipers and assault rifles truly offer two weapons that are of the same calibre (badum-tush), and then it only relies on play style rather than different situational use. So in effect, there are about 8 guns in the game, not really a good choice. Armour is much of the same; never situational, limited choice, and hard to come by. Another horrible, and overall very boring, part of the gameplay is the upgrading. You can choose to upgrade your armour, weapons, powers, and ship, but all at a cost of minerals. There are 4 types of mineral that can be found on planets by scanning and sending probes to dig it up...Or something. That part isn't explained well. But what's annoying is that some upgrades cost in excess of 25,000 of certain minerals, and at best, you'll get 8,000 of a single one per planet, but 3-4,000 is more likely. So, to get some upgrades, you need to go through an hour of mining. This is not fun, and ends up hurting your wrist more often than not. While many of the upgrades aren't essential, if you're playing on Insanity (which I am) you need them to keep alive more often than not. A few bugs are still present in the game, the most annoying of which is one where your character will glitch out on a wall or some cover and be unable to move. I had it happen three times where I was unable to get myself off it and had to reload. Not a game ender, but certainly annoying.The soundtrack to this game is excellent. It could easily be used in a movie (although in my opinion, the Moon soundtrack would suit this game better) and is used to great effect for mood and cues. The battle music is intense, while the music for exploring is calming and suits space to a tee. There's even some great club/dance music for the bars scattered around the various planets you visit. The music absolutely beams in the late game though. In the ending levels, the atmosphere provided by the music suits perfectly and I honestly don't believe they could have done it any better. Sound effects are good, although sometimes intrusive upon the dialogue, especially on ships where various beeps and boops of equipment will distract you from the person you're interacting with. The thing that really shines are the voices. Unlike Oblivion, where the entire several hundred character cast is voiced by 4 people, they've used a huge variety of voices for the hundreds of people found throughout the 'verse. Generic characters have generic voices, but they're rare enough that you don't notice, while every named character sounds different, there's even a Scottish engineer. The massive diversity adds to much depth to the game, making it feel so much realer compared to a lot of other games in this genre.
Another thing that adds massively to the realness of Mass Effect 2 are the graphics. Great textures and optimisation make this game look great even on lower settings, but most recent computers will be able to run it on maximum. My only complaints are that often there's a lot of blur around light sources or characters that give them a very fuzzy look, and occasional clipping of skin through clothes and some awkward model placement, but nothing dramatic that kills the mood. The diversity of environments can be amazing, but more often than not isn't used. There are some breath taking levels that include a military facility overrun with jungle and a 'desert paradise'-esque portion of landscape that you can do battle on. However, you'll normally find yourself looking at the same old ship interior, or industrial landscape that's all grey or brown, and it really starts to wear you down. The different races are all extremely visually interesting, but different members of each race often look so alike you're not sure if they're twins or not. When you can tell the difference, it's normally because of a pallet swap (especially in the case of Quarians).While a lot of this would point towards a reasonably fun game, but not overwhelmingly so (especially because of the combat), for some reason it all comes together to be one of the best games I've played in a long time. This will most likely be the first game I play to completion at least twice for both endings (good and bad) and I may even attempt a 100% run for fun. The last game I did this with was Knights of the Old Republic. While the combat is samey, it still manages to remain fun even when you're doing the same thing for most fights. However, what really saves this game are the plot and characters. Sure, BioWare are always good at this, but I think this is their best work yet. I'll be playing through on the easiest difficulty purely to see as much dialogue as I can. However, to really enjoy this game, you need to play it on the harder difficulties. Playing on easy is boring during combat, but on Insanity it gets really, really fun. You need to think about where you take cover, who you kill first, and who you take on missions with you. It becomes more than a cover shooter and begins to incorporate strategy, something that I think is welcome in shooters these days. I think Mass Effect 2 is a must buy for a lot of people. Shooter fans will like it, RPG fans will like it, action fans will like it. Actually, it's a well rounded game that pretty much anyone will like.

Score
Plot 9/10
Gameplay 7/10
Sound 9/10
Graphics 8/10
Enjoyment 9/10
Overall 42/50
Grade B+

Pros
- Excellent story and characters
- Decently fun combat on higher difficulties
- Looks good and doesn't need a beast to run
Cons
- Combat can get boring and repetitive
- A few path finding glitches on cover
- Doesn't use the universe it has to full effect